Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph

The post-apocalyptic TV show is back to its platform, and it's fair to say that viewers were pleasantly surprised by the excellence of its initial run. By portraying the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it managed to capture various facets of the player's adventure.

We followed vault-dweller Lucy, trying to uphold her morals and discovering that the ruined world made that very difficult; Max, the Brotherhood of Steel new recruit, who starts doubting his cult's authority and unleashes a lot of havoc in mechanized battle suit; and Walton Goggins's character, a standout performance who has long since lost any sense of morality out in the radioactive wilderness.

Building Anticipation for a New Chapter

The show's first season conclusion unveiled crucial details about those responsible for the global annihilation that condemned a group of people in underground vaults for an extended period. It also raised several enigmas unresolved for the next installment – and, this time, hopes are significantly higher.

“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks one of the series creators.

“Heading into the initial season, people were like, ‘Just get it right’,” comments a key figure from the games. “We are ecstatic with the response to the show, so now people are bringing more eagerness and altered expectations.”

The Mojave Beckons for Season Two

The new season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the series, even if it was technically flawed at launch.

“It embodies a arid atmosphere, a Southwestern essence, that’s so integral to that game,” notes Nolan. “That dusty, desolate iconic highway feeling of the game is so much fun to bring into the show.”

In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it does reference the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is praised for its tactile feel – its creators insisted on physical models and sets were built, echoing the makeshift nature of the outposts in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a blue screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to seem like it’s real.”

In fact, almost each creature you see on-screen is practical, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are brought to life with animatronics, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series works because it is made by accomplished storytellers who are also longtime fans, alongside the game developers behind the video games. This common understanding for the universe is apparent in the end result.

The second season is being released on a weekly basis rather than as a full-season drop, marking a change from the previous season. This format will foster a new viewing experience, something the creators themselves are looking forward to observe.

“It's richer, it’s more expansive, it’s wittier, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”

Brian Byrd
Brian Byrd

Lena is a digital marketing strategist with over 10 years of experience helping businesses optimize their online presence and drive measurable results.